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Rpg maker controls3/11/2024 When you move your party around the map, the camera follows its target by sliding the map. The leader is said to be the "target" of the camera. Through scripts, you can potentially add more cameras, but for now there is only one, and it follows the party leader. Whatever you see on the screen is through the lens of that camera. We can consider the game to initially only have one camera. One solution that would make your cut-scenes and overall eventing experience so much easier is the ability to control the game camera using the Camera Target script. This is not a difficult task, but it is not really something that you have to do just to look at somewhere else on the map. After the cut-scene is over, you would then move the player back to where they were. For cut-scenes where the player is not involved, for example, you would typically have to set the player’s graphic to transparent and then move the player to the cut-scene’s location. Sometimes, you may want to focus the camera on a different object, or an arbitrary position on the map. When you’re playing your game, you may notice that the camera follows the player and is always centered on the player unless you’ve reached the edge or corner of the map.
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